![]() ![]() Vista/win7 should not have this problem in boot.ini afaik, so you can skip the first part if you have those, and iirc in the expansion they fixed their own exe. do a search in the forums for "3gb_enabler2.zip". Multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /fastdetect /NoExecute=optin /3GB /Userva=2900Īnd you have to run a self contained hex editor also made by madboris iirc, in order to change a header in the main game executable to address more than 2gb of memory. your boot.ini should look like this:ĭefault=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS it handles system virtual memory pool for windows, to the os it's a total not limited by your physical memory.įor the original supcom, 2 things have to be edited in order for you not to crash in large games:īoot.ini in root of os drive needs options added /3GB /userva=2900 you don't have to have 4gb ram in your system, this setting has nothing to do with physical ram. Yeah monkey your problem is you have to enable the 3gb userva settings at boot time. I did 3vs3 with mixed intelligence settings and long games too. I tried sorian in a bunch of different scenarios and ai teams. A fast dualcore will run it pretty damn well in all but extreme cases. People have been lead into a false belief that supcom can't be handled by modern hardware, and it's not true at all. I've had games where we've beaten back the AI to just a few units and it's still going at a snail's pace, then we finally finish off the last mass extractor or whatever and suddenly the game kicks into full speed. I'm not a programmer so I couldn't tell you precisely what's going on, but from what I can gather, the AI just gets stuck hundreds on infinite logic loops or something and the game grinds down massively. Go get the latest Sorien AI (1.9.9b at time of writing) and witness how your games can magically run literally 10 times faster during multi hour sessions.Īnd the AI cheat options which lets you modify cheat multipliers etc in the lobby: The AI in SupCom is drastically flawed by default and creates huge slow downs in long games due to some serious error in coding. ![]()
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